热门游戏

蝙蝠侠:阿甘起源

》是《蝙蝠侠:阿甘疯人院》和《蝙蝠侠:阿甘城》的前传,《蝙蝠侠:阿甘起源 黑门》则是该作的衍生作品。后者以2.5D讲述了“起 源”事件之后的故事。前者的制作发行商为华纳兄弟互动娱乐,登陆平台为PS3、WiiU、Xbox360及PC。后者由Armature工作室开发,华纳兄弟互动娱乐发行,登陆3DS及PSV平台。两作同时在 2013年10月25日发售。

《蝙蝠侠阿甘起源:黑门》IGN游戏评测

作者:TGbus 来源:电玩巴士 发布时间:2013年10月28日

�رչ��

作者:Quartermain
来源:巴士论坛

论坛地址

  《蝙蝠侠阿甘起源:黑门》IGN评测翻译

  One of the most highly regarded and seminal works of Batman fiction is Arkham Asylum: A Serious House on Serious Earth. An inspiration for Batman: Arkham Asylum, it tells the tale of what happens when the Dark Knight is forced to spend a night with the madhouse’s criminally insane inmates - or, to paraphrase Rorschach in Watchmen, what happens when they’re forced to spend a night with him. On a smaller scale, both in physical size on 3DS and PS Vita, and in implementation, that’s the general idea behind the good-but-not-great Batman: Arkham Origins - Blackgate, as the caped crusader returns to the prison three months after Arkham Origins’ conclusion.

  《蝙蝠侠》漫画系列最重要同时也是影响最深远的作品就是《阿甘疯人院:地球最森严的监狱》。游戏《蝙蝠侠:阿甘疯人院》的灵感正是来源于此,它讲述地是黑暗骑士被迫与被其抓捕的丧心病狂的罪犯们共同度过一个夜晚的故事——有点像,《守望者》中墨谱怪人,大闹监狱剧情的翻版。本作同时登陆PSV和3DS两个平台,与家用机版相比画质有所降低,玩法也有所改变,总体来讲《蝙蝠侠阿甘起源:黑门》(以下简称《黑门》)还是可圈可点的——《阿甘起源》结束三个月后斗篷骑士又进监狱了,不过这次是黑门教养所。

  I bring up that graphic novel because, as evidenced by Batman: Arkham Asylum, the setup is epic, worthy of a grand tour de force in which Batman has to tackle his demons, both the twisted villains in the real world and the ones inside his own head. That is not the case in Blackgate, which turns a night inside Gotham’s notorious prison, now controlled by Black Mask, Penguin, and Joker, into a fairly run-of-the-mill Metroidvania-style action adventure.

  作为对《蝙蝠侠:阿甘起源》的回味,我尝试了这部动画小说似的游戏,还是部叙事小说,蝙蝠侠此次完成的任务真称得起是一次壮举,他凭借一己之力真刀真枪一气呵成地放到了所有敌人。游戏中黑门教养所已不再是高谭市里黑暗且臭名昭著的监狱了,现在由黑面具、企鹅人和小丑控制,进入这栋吃人的建筑就可以开始这趟恶魔城式的动作冒险了。

  “Well, what do you expect?” I can hear you ask, “It’s a handheld game!” True, and it manages to condense the essence of the Arkham series into a pint-sized experience that retains the stealth and combat of its console big brothers. But it also feels like a stripped-down version of Arkham Origins - more of an addendum than an experience that stands on its own. Even Batman remarks in one of Blackgate’s low-tech, graphic novel-style opening cinematics that it seems like he was just here.

  “那,什么是你们所期待的?”有人问过我这样的问题,“当然是游戏的掌机版!”回答是肯定的,而且最好是集合了《阿甘之城》系列的所有优点,向家用机版一样有潜入和战斗两个环节。即使是《阿甘起源》的任务版那也是极好的——多来一点独占元素。没成想《黑门》教养所还真就不如《阿甘》疯人院,一部动画小说式游戏在前面加了一个电影特效开场就拿出来卖了。

  That’s not to say that I think Blackgate isn’t entertaining. As our review of Arkham Origins on consoles notes, even when a Batman: Arkham game isn’t very good, it’s still pretty good.

  话是这么说但并不意味着《黑门》就不好玩,其实我们就是在《阿甘起源》的评测中也是这么说的,就连当初的《蝙蝠侠:阿甘之城》我们也说的是这游戏虽不是神作,但也不错。

  Though it regurgitates the main villains and one of the major settings from Origins, Blackgate deviates from it in a few major ways. First up, it’s a 2.5D side-scroller in which you have to explore each of Blackgate’s three villain-controlled areas - Penguin’s cell blocks, Black Mask’s industrial complex, and Joker’s administration area - to uncover the reason for the mysterious explosion that’s freed them. The Dark Knight makes the transition to the small screen well - the visuals (except for the aforementioned cinematics, which go for comic book realness but end up just looking stilted and ugly) are mostly up to Arkham standards, and the Bat’s fight animations are nearly as fluid as they are on consoles. Because it’s set inside a prison, though, too many of the environments look very same-y and not terribly interesting. Except for some colorful flourishes in Joker’s area, most of Blackgate’s level design leans toward dark and sparse.

  虽然还是沿用《起源》中的反派角色,但味变了。首先,玩家们要在2.5D的很版卷轴式关卡中探索黑门教养所中三片由反派控制的区域——即企鹅人控制的号房,黑面具控制的中央大楼和小丑控制的监控区域——找出安置在其中的炸弹并拆除它们。黑暗骑士的造型也受到小屏幕的影响——人物建模(除了之前提到的电影特效以外,这种漫画特效总的来说就是画虎不成反类其犬人物呆板而丑陋)基本达到了《阿甘之城》的水准,同时蝙蝠式的打斗招式几乎与家用机版本无异。由于故事的大背景是在监狱,所以,纵使关卡景致极度的雷同也没有给人带来枯燥的感觉。绝大部份关卡设计地偏向于昏暗与阴森,但小丑那关涂得有点过于花里胡哨了。

  A particular problem in Blackgate’s presentation is in the occasional “invisible predator” sequences set inside large environments. A room large enough to fit multiple vantage points, destructible distractions like fire extinguishers, and roaming henchmen condensed on a handheld screen turns Batman into Ant-Man. Given that the guy is wearing a suit designed to blend into the shadows, it’s easy to lose track of our miniaturized hero in those situations.

  《黑门》里出现了一个系列从来没有的问题就是在连续的大场景中偶尔会惊现“铁血战士”一样的隐形敌人。还有房间太大藏身地点太多缺乏紧张感,像灭火器这种可破坏的景物影响了游戏的节奏而且时不时地要在通风管道里钻来钻去简直是把蝙蝠侠变成蚂蚁侠了。(还真有蚂蚁侠,官方叫《蚁人》电影2015年上映,是惊奇漫画公司的超级英雄,主要超能力是变得像蚂蚁一样小。)漫画中把蝙蝠侠设计成一袭黑衣为的是让他藏身在阴影中,而上述的情况似乎太小看我们这位超级英雄了。

  For some reason, Batman came ill-prepared to the Blackgate party. As is the nature of a Metroidvania-style game, Bats starts out with just his trusty Batarang when he reaches the prison, and has to search its confines for gadgets like his Batclaw and explosive gel that can be used to reach new areas. Blackgate’s lazy fiction doesn’t bother to explain why he’s so poorly armed in the first place, though, or why WayneTech crates full of high-tech weaponry are littering a maximum-security prison.

  由于种种原因,蝙蝠侠来赴这次《黑门》大会似乎准备不足。可能因为是《恶魔城》的游戏风格,蝙蝠侠到达监狱的时候只随身携带了蝙蝠镖,但《黑门》剧情的描述与这次罕有的装备寒酸难以自圆其说,你说,为什么布鲁斯-韦恩装满高端武器的武器箱会被胡乱的丢弃在安全级别最高的监狱里。

  Combat follows the same dynamics previously seen in the Arkham series, and is nearly as fun, just simpler due to taking place on a 2D plane. Countering an incoming attack and then knocking the stuffing out of an inmate is familiar and fluid, though the quasi-3D nature of the visuals means that Bats and his attackers will sometimes magically align to the same plane if one is a little more in the background or foreground than the other. That doesn’t impact gameplay at all, but can look a little odd.

  格斗环节遵循了以往《阿甘之城》系列中见到过的力学特效,而且还原度很高,改为2D以后操作还比原来简单了。挡开犯人的进攻然后还以颜色那身手即熟练又流畅,不过在准3D的视角下如果是场地较小的关卡或是场地中突出的平台上蝙蝠侠的进攻有时会出现声东击西,隔山打牛神奇现象。虽不会影响游戏的整个进程,但出现的时候还是会让人感到有些诡异。

  Blackgate adapts Batman’s stealth gameplay in a limited way, letting you hide in sewer grates or rappel up to the rafters to plan a sneak attack in simply designed rooms and hallways. It’s nothing you haven’t probably seen before, though, and because you’ll want to clear rooms of enemies, stealth is more of a mandatory puzzle-solving device to avoid being instantly killed by thugs with machine guns.

  《黑门》有限地继承了《蝙蝠侠》系列的潜入玩法,玩家可以在设计简单的房间或走廊里藏在下水道、排气管道或用绳索攀到梁架上来伺机偷袭敌人。这时你会萌生一个以前没有过的想法,那就是清版,同时还要花大把的时间来解除机关弄不好就会直接GameOver或招致暴徒一痛机枪扫射。

  Boss fights are likewise simplified, especially the tame one-on-one battles that rely heavily on quick-time events to win. They offer some variety in the gameplay, and it’s good to match up against characters not seen in Arkham Origins, like Catwoman and Bronze Tiger.

  Boss战同样也被简化了,尤其是一对一的战斗中光靠连点攻击键猛攻就能赢。但也提供了许多花哨的玩法,出现了《阿甘起源》中没有的反派角色,像猫女和铜老虎。

  Batman’s Detective mode is mostly about swiping your finger or stylus around the touch screen to uncover usable objects or collect clues to solve side-mysteries. These mysteries are automatically solved once you find all the clues and only unlock concept art, so don’t get too excited. You can also discover hidden WayneTech gear to augment your suit and gadgets with extra armor and enhanced abilities, though, so it pays to be diligent with your finger-swiping.

  《蝙蝠侠》系列中的侦察模式大部分就是要用手指或触控笔去点击屏幕来识别目标或收集提示信息以便接下来解密时使用。只要你找齐所有线索谜题就会自动解开都是概念型的谜题,实在让人兴奋不起来。你也可以去寻找WayneTech gear(韦恩高科技武器箱)来增加蝙蝠衣的装弹量、装备新式道具以及提高自身能力,所以大家就用手可劲地在屏幕上点吧。

  Arkham Origins Blackgate is virtually identical on 3DS and Vita, but the Vita version looks a little bit better and it’s easier to sweep a room in Detective Mode with your finger on the Vita’s touchscreen than it is to use the Circle Pad to scroll around the screen on 3DS. It looks decent in 3D on 3DS, but you won’t be missing anything if you leave it turned off – and the cut scenes are only displayed in 2D as well.

  《阿甘起源:黑门》的3DS版和PSV版其实完全一样,但PSV版的画面似乎让人感觉更好一些而且清理关卡时进入侦察模式后用一根手指就能在触摸屏上搞定了比起使用滑动摇杆锁定目标的3DS版要来的方便。本作在3DS上基本就还原成了正统的3D游戏,但你要是关闭了游戏机的3D显示效果可就麻烦了——游戏画面也就是2D的水平。

  The Verdict 小结

  Batman: Arkham Origins - Blackgate is a good extension of the Arkham franchise to handhelds, but it lacks the specialness or inspiration that would make it stand out as a great Metroidvania-style game - or a great Batman game, for that matter. Without any real surprises, engaging settings, or interesting story, Blackgate feels more like a retread of bullet points than the handheld Batman we truly deserve.

  《蝙蝠侠阿甘起源:黑门》是《阿甘之城》系列在掌机上特有的衍生产品,但实事求是的讲游戏缺乏特色和灵性使得其既不是一款优秀的《恶魔城》式游戏——也不是一款优秀的《蝙蝠侠》游戏。没任何惊喜、亮点或是幽默桥段,《黑门》比之我们所渴望地《蝙蝠侠》掌机版倒更像是早年间作品的重制。

  Good 良好

  Batman: Arkham Origins Blackgate is a good extension of the series for handhelds, but not quite the game we deserve.

  《蝙蝠侠阿甘起源:黑门》是系列于掌机上的衍生作品,但让人有些无法接受。

  优缺点:

  +Fun fighting 打斗环节好玩

  +Metroidvania gameplay 类似恶魔城的玩法

  -Derivative 不是正统续作

  -Samey environments 关卡之间差异不大

点击数: